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On Fri, 20 Sep 2002 22:46:44 +0100, "James Taylor"
<jim### [at] blueyondercouk> wrote:
> Hi all,
>
> If I have a set of 3d points which lay on a plane and a defined direction
> vector, what's the simplest way of rotating the points such that the normal
> of the plane points the same of the direction vector. I have a feeling this
> will be soooo simple but as always with this sort of thing, need a nudge in
> the right direction...
1. Get normal of plane as cross product of vectors on plane.
2. Use Reorient_Trans macro from "transforms.inc".
Is this sufficient ?
ABX
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